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Ar tonelico: Melody of Elemia Enemy
Guardian
ガーディアン (Guardian) (gaadian)
Guardian
Monster Card:Super Fortress
Statistics
Level HP
27 6712
Attack Defense Critical Hit Rate Speed
730 435 0 65
Fire Element Ice Element Wind Element Thunder Element
50 50 50 0
EXP Leaf
330 660
Location Floating Wharf
Class Boss, Fort
Abilities Burn Missile

Alarm
Dual Charmber Gun
Call Lightning

Grade 4 Drop Quick Move
Grade 3 Drop Large Gear (Cog)
Grade 2 Drop RC: Sword 1
Grade 1 Drop RC: Magnet
DescriptionThe most orthodox guardian of the tower. It acts as a flying fortress, and its electrical attacks are strong.


The model of the Fort-type monsters you'll be meeting later on in the game, this monster is an step-up from the Ikaruga Mk.I in both attack and defense, although its HP isn't much higher. Its attacks are Burn Missile, which deals Fire-elemental damage to a single target; Alarm, which allows it to summon Balthazaars; Dual Chamber Gun, which deals physical and Fire-elemental damage to a single target; and finally, Call Lightning, which hits all Vanguards for Thunder-elemental damage and causes Paralysis.

Most of its skills aren't an actual threat, but given that Call Lightning can cause large damage to all your party and Paralyze them, you'll want to keep Misha singing Thunder Guardian in order to reduce the damage you'll receive from it, as the Guardian will use that skill very frequently. As for the Balthazaars it will summon with Alarm, don't pay any attention to them, and just focus in bringing down the Guardian. If you ever get a break from the constant Call Lightning attacks and want to attack using Song Magic, keep on mind that the Guardian has high resistance against all elements except for Thunder, so you'll be better using Songs like Energy Ball to damage it.

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