Hello, it's Tsuchiya.
Now the time has come for the second issue of Repelling the Trigger, I think we'll pick up right where we left off and talk about some secret stories related to Ar tonelico 3's creation.
This time, we'll talk about some things related to the battle system.
As the battle system has been conceptualized as part of the points where bonds are established with the heroines in every single installment of Ar tonelico, I'm always carrying out trial-and-errors experiments while trying to think up of material that fits these ideas. And since this ends leading up to me recklessly implementing almost completely new systems for each game, that means this game also ended having a battle system that is significantly different from the ones seen in 1 and 2. I wanted to strengthen even further the feeling of fighting while protecting the heroine and give the battles a higher degree of freedom. So the basic flow for the battles will be the same as usual, meaning that if the vanguards do their best and fight against the enemies in a cool way, this will raise the heroine's morale and that will also increase the speed at which the Song Magic's Burst Gauge charges. And to make things even more exciting, we decided to follow on what we had made in the previous games and depict things in a more appealing way and in a more proactive manner this time around.
The most special feature the battles in this game will have are that the heroine will release both her body and her heart, and borrow power from the outer world in order to strengthen her Song Magic, which was the first system we unveiled for this game. Those who read the magazines must surely know what I'm talking about and most likely are also very wary of it. Some of you must be wondering "Where did he get that idea from...?", but it really wasn't anything grand: it started just as mere idle gossip among the company staff. I said something similar when I told the secret stories about the birth of the [Bathtub System] that was used in Ar tonelico 2 (I'll briefly explain it for those who don't know it; that was an anecdote where we held a design meeting to discuss the power-up systems we were going to implement, in which someone among all the people for that purpose ended up making absurd suggestions, all of which were 100% intended as a joke, but once someone came out and said "Heck, y'all know there's no other way for them to get stronger. Just put 'em into the bath!", and we just took that idea and made it a real thing), but the Purge System used here began as a mere joke too. We actually intended to publish this whole story on a [certain part] of the Ar Portal recopilatory book (Ar tonelico Fanbook) too, but we felt it was a tad too risky and thus removed it from there. As for why it was so risky, it was because if the Ar tonelico fans saw it published in there, I don't think it'd be unreasonable to think they would surely start speculating "They're gonna put this in the next game, no doubt about it", right? As you might be guessing from the panels we removed in the past, that possibility is far too credible to risk it. And that ended remaining in the pages of a magazine that are sure to make you all go "No way..." after you've finished reading this. As for those who own the Ar tonelico Fanbook, please make sure to take a look at one of the hidden developer's stories written on it: the one contributed by [Iron Scrap]. Maybe it'll make you go "Aaaah!"
By the way, don't get me wrong: nothing else of what's written there is going to be implemented on this game.
Well then, it's time to bid you all farewell for this issue.
See you next time!